[Tangaria 1.5.0 Character Dump] Name Enderlan II Age 71 Self RB CB EB Best Sex Male Height 3'2" STR: 15 -1 +0 +0 14 Race Gnome Weight 6st 0lb INT: 15 +2 +1 +0 18 Class Rogue Turns used: WIS: 12 +0 -3 +0 9 Title Cutpurse Game 14938 DEX: 14 +2 +3 +0 18/10 HP -13/90 Player 29982 CON: 14 +1 -1 +0 14 SP 10/10 Active 12223 Level 10 Armor [17,+7] Saving Throw 51% Cur Exp 542 Stealth Excellent Max Exp 542 Melee 1d4,+0 Disarm - phys. 66% Adv Exp 625 To-hit 24,+3 Disarm - magic 58% Blows 1.3/turn Magic Devices 67 Gold 150 Searching 40% Burden 122.3 lb Shoot to-dam +0 Infravision 40 ft Overweight 26.4 lb To-hit 36,+3 Speed -1 MaxDepth 1400' (L28) Shots 1.0/turn You are one of several children of a Gnome Mage. You are a credit to the family. You have brown eyes, straight black hair, and a dark complexion. Resistances Abilities Acid:...........?.. Fear:...........?.. Elec:.............. Blnd:...........?.. Fire:...........?.. Conf:...........?.. Cold:...........?.. Stun:...........?.. Pois:.............. HLif:...........?.. Lite:...........?.. Rgn:.............. Dark:...........?.. ESP:.............. Soun:...........?.. SInv:.............. Shar:...........?.. FAct:.............+ Nexu:...........?.. Lev:...........?.. Neth:...........?.. SDig:.............. Chao:...........?.. Trap:...........?.. Dise:...........?.. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:...........?.. Spd:.............+ -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:...........?.. PLit:.............. Hung:.............. DRed:.............. Time:...........?.. Move:.............. Mana:...........?.. Wate:...........?.. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a tree in the way! (x19) > There is a wall in the way! (x11) > You enter a maze of down staircases. > This place does not seem too risky. > You feel the Onyx Ring on the ground is average... > You see an Onyx Ring <+2> {??}. > You cruelly stab Angamait of Umbar. > You miss Angamait of Umbar. > Angamait of Umbar hits you. (x3) > *** LOW HITPOINT WARNING! *** > Angamait of Umbar hits you. > You miss Angamait of Umbar. > Angamait of Umbar misses you. > Angamait of Umbar hits you. (x2) > You die. Killed by Angamait of Umbar. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +1 DEX you would get 1.6 blows/round. Average damage/round: 3.3. Average thrown damage: 7.5. b) a Sling (x2) (+0,+0) Found lying on the floor at 100 feet (level 2). f) a Wooden Torch (4779 turns) Intensity 2 light. g) Soft Leather Armour [8,+3] Found lying on the floor at 150 feet (level 3). h) a Cloak [1,+2] Found lying on the floor at 200 feet (level 4). i) a Wicker Shield [2,-1] Found lying on the floor at 100 feet (level 2). j) a Hard Leather Cap [2,-1] Found lying on the floor of a special room at 200 feet (level 4). k) a Set of Gauntlets [3,+0] Bought from a store on the surface. l) a Pair of Leather Sandals of Levitation [1,+2] Dropped by a small kobold at 250 feet (level 5). Makes you float just above the floor. m) a Spade An inheritance from your family. [Character Quiver] a) 30 Iron Shots (1d4) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 5. Average thrown damage: 5. 25% chance of breaking upon contact. b) 9 Rocks (1d6) (+5,+3) Branded with stunning. Combat info: Average thrown damage: 13.1 vs creatures not resistant to stunning and 13.1 vs. others. [Character Inventory] a) 3 Books of Shadows [Shadows for Beginners] You can read this book. b) 2 Crystals of Telepathy c) a Ration of Food d) a Pint of Fine Wine {Freesia} e) a Pint of Fine Ale f) 3 Flasks of oil g) 3 Potions of Cure Light Wounds {@q1} h) 2 Potions of Neutralize Poison i) 4 Potions of Speed j) 2 Potions of Heroism k) a Potion of True Seeing l) a Potion of Infravision m) a Scroll of Treasure Detection n) 6 Scrolls of Detect Invisible {@r2} o) 6 Scrolls of Light p) a Scroll of Remove Hunger (tattered) q) a Rod of Curing r) Soft Leather Armour [8,+0] An inheritance from your family. s) a Lance (2d10) (+3,+4) {Farmer Maggot} Dropped by Farmer Maggot at 250 feet (level 5). Combat info: This weapon should be wielded with both hands. You are too weak to use this weapon. 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster. With +10 STR and +0 DEX you would get 1.1 blows/round. With +4 STR and +1 DEX you would get 1.1 blows/round. Average damage/round: 16.1. t) a Deed of Property u) 2 Empty Bottles [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:01:14 100ft 3 Killed Freesia 00:01:26 100ft 5 Reached level 5 00:01:41 100ft 5 Killed Grip, Farmer Maggot's Dog 00:02:53 200ft 7 Killed Wolf, Farmer Maggot's Dog 00:03:25 250ft 9 Killed Farmer Maggot 00:03:39 250ft 9 Killed Fang, Farmer Maggot's Dog 00:03:40 250ft 10 Reached level 10 00:04:08 1400ft 10 Was killed by Angamait of Umbar [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .# ^p .. #.. #p. #†.. .... ... ... ... ... ..# .=## ...+ .## 1400' (L28) LF:4-? Light 3 Study (4) Fed 51 % Grass